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FridayLab's Blender Starter Kit

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FridayLab's Blender Starter Kit

$30
2 ratings

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This is FridayLab's Blender Starter Kit project files

*** The files were created in Blender 3.4.1 ***

This course will contain 24 lessons, some of which are still under production

Purchasing these project files supports our effort to bring you the most fun and effective way of learning
As well as showing us that you take your learning process seriously and that you have decided to practice as well as listen to the lessons.

Learning should be a fun and joyful experience!


Blender is Free and Open Source Software

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there we can assist you in your journey to learn blender

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This tutorial is part of the Blender Starter Kit series, Created by FridayLab.

Starter kit full syllabus:

  1. Interface: Quickly understand Blender interface logic.
  2. Navigation: Learn how to navigate in the 3D space ( literally )
  3. Viewport Shading: Overview the different shading modes, and when to use them
  4. Manipulate Objects: Learn how to select, move, rotate, and scale objects by solving a puzzle.
  5. Outliner & Visibility: Keep track of objects in your scene.
  6. Transform Tools: Learn how to manage many objects at once.
  7. 3D Cursor & snap: Use a portable pivot point to make your work easier.
  8. Objects: Get familiar with the different types of objects in Blender.
  9. Parenting: Learn how to manage hierarchy and relations between objects.
  10. Edit Mesh: Change the shape of a Mesh object by editing its vertices, edges, and faces
  11. Join ,separate & Origins: Mange the objects Data.
  12. Edit Mesh tools: introduction to Modeling tools.
  13. Edit Mesh Actions: Crucial actions that we use when modeling.
  14. Modifiers: Use Non-Destructive Modeling Workflow.
  15. Apply: Object Data Tip that can ease your pain.
  16. Mesh Normal's: Understand how the direction of Mesh Faces affects the shading process.
  17. Animation: Make objects move using key-frames in the Timeline and the Graph Editor.
  18. Render Engines Blender: pack with tri render engines - Workbench, Eevee and Cycles. lets understand how's good for what.
  19. Camera & Output: Overview of Eevee & Cycles render engines and how to set up your Cameras.
  20. Lights: Adjust the parameters of light objects to create the desired lighting effect.
  21. Materials: Creating new Materials and understanding the different parameters in the shaders.
  22. Textures: Use images to detail your materials with Shader Nodes
  23. Mapping Uv's: Unwarp translate 2D images to 3D space
  24. Mapping generate:  learn Non-Destructive methods for shading Workflow.


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you'll get access to all the class practice files

Class 01
Interface
Class 02
Navigation
Class 03
Viewport shading
Class 04
Manipulate Objects
Class 05
Outliner & Visibility
Class 06
Transform Tools
Class 07
3D Anchor Snap Menu
Class 08
Objects
Class 09
Parenting
Class 10
Edit Mesh
Class 11
Join ,separate & Origins
Class 12
Edit Mesh tools
Class 13
Edit Mesh Operations
Class 14
Modifiers
Class 15
Apply
Class 16
Mesh Normal's
Class 17
Animation
Class 18
Render Engines
Class 19
Camera & Output
Class 20
Lights
Class 21
Materials
Class 22
Textures
Class 23
Mapping Uv's
Class 25
Mapping generate
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